Android TextureView Tutorial


If you want to display a live video stream or any content stream such as video or an OpenGL scene, you can use TextureView provided by android in order to do that.
In order to use TextureView, all you need to do is get its SurfaceTexture.The SurfaceTexture can then be used to render content. In order to do this, you just need to do instantiate an object of this class and implement SurfaceTextureListener interface. Its syntax is given below:
private TextureView myTexture;
public class MainActivity extends Activity implements SurfaceTextureListener{
protected void onCreate(Bundle savedInstanceState) {
   myTexture = new TextureView(this);
   myTexture.setSurfaceTextureListener(this);
   setContentView(myTexture);
   }
}
After that, what you need to do is to override its methods. The methods are listed as follows:
@Override
public void onSurfaceTextureAvailable(SurfaceTexture arg0, int arg1, int arg2) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture arg0) {
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture arg0, int arg1,int arg2) {
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture arg0) {
}
Any view that is displayed in the texture view can be rotated and its alpha property can be adjusted by using setAlpha and setRotation methods. Its syntax is given below:
myTexture.setAlpha(1.0f);
myTexture.setRotation(90.0f);
Apart from these methods, there are other methods availaible in TextureView class. They are listed below:
Sr.NoMethod & description
1getSurfaceTexture()
This method returns the SurfaceTexture used by this view.
2getBitmap(int width, int height)
This method returns Returns a Bitmap representation of the content of the associated surface texture.
3getTransform(Matrix transform)
This method returns the transform associated with this texture view.
4isOpaque()
This method indicates whether this View is opaque.
5lockCanvas()
This method start editing the pixels in the surface
6setOpaque(boolean opaque)
This method indicates whether the content of this TextureView is opaque.
7setTransform(Matrix transform)
This method sets the transform to associate with this texture view.
8unlockCanvasAndPost(Canvas canvas)
This method finish editing pixels in the surface.

Example

The below example demonstrates the use of TextureView class. It crates a basic application that allows you to view camera inside a texture view and change its angle , orientation e.t.c.
To experiment with this example , you need to run this on an actual device on which camera is present.
StepsDescription
1You will use Eclipse IDE to create an Android application and name it as TextureView under a package com.example.textureview. While creating this project, make sure you Target SDK and Compile With at the latest version of Android SDK to use higher levels of APIs.
2Modify src/MainActivity.java file to add Activity code.
3Modify layout XML file res/layout/activity_main.xml add any GUI component if required.
5Run the application and choose a running android device and install the application on it and verify the results.
Here is the content of src/com.example.textureview/MainActivity.java.
package com.example.textureview;

import java.io.IOException;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.os.Bundle;
import android.view.Gravity;
import android.view.Menu;
import android.view.TextureView;
import android.view.TextureView.SurfaceTextureListener;
import android.view.View;
import android.widget.FrameLayout;

public class MainActivity extends Activity implements SurfaceTextureListener {

   private TextureView myTexture;
   private Camera mCamera;

   @SuppressLint("NewApi")
   @Override
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_main);
      myTexture = new TextureView(this);
      myTexture.setSurfaceTextureListener(this);
      setContentView(myTexture);
   }
   @Override
   public boolean onCreateOptionsMenu(Menu menu) {
      // Inflate the menu; this adds items to the action bar if it is present.
      getMenuInflater().inflate(R.menu.main, menu);
      return true;
   }
   @SuppressLint("NewApi")
   @Override
   public void onSurfaceTextureAvailable(SurfaceTexture arg0, int arg1,
   int arg2) {
      mCamera = Camera.open();
      Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
      myTexture.setLayoutParams(new FrameLayout.LayoutParams(
      previewSize.width, previewSize.height, Gravity.CENTER));
      try {
         mCamera.setPreviewTexture(arg0);
        } catch (IOException t) {
        }
      mCamera.startPreview();
      myTexture.setAlpha(1.0f);
      myTexture.setRotation(90.0f);
   }

   @Override
   public boolean onSurfaceTextureDestroyed(SurfaceTexture arg0) {
      mCamera.stopPreview();
      mCamera.release();
      return true;
   }

   @Override
   public void onSurfaceTextureSizeChanged(SurfaceTexture arg0, int arg1,
   int arg2) {
   // TODO Auto-generated method stub
   }
   @Override
   public void onSurfaceTextureUpdated(SurfaceTexture arg0) {
   // TODO Auto-generated method stub
   }
}
Here is the content of activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   android:paddingBottom="@dimen/activity_vertical_margin"
   android:paddingLeft="@dimen/activity_horizontal_margin"
   android:paddingRight="@dimen/activity_horizontal_margin"
   android:paddingTop="@dimen/activity_vertical_margin"
   tools:context=".MainActivity" >

   <TextureView
      android:id="@+id/textureView1"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_alignParentTop="true"
      android:layout_centerHorizontal="true" />
</RelativeLayout>
Here is the default content of AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
   package="com.example.textureview"
   android:versionCode="1"
   android:versionName="1.0" >

   <uses-sdk
      android:minSdkVersion="8"
      android:targetSdkVersion="17" />
   <uses-permission android:name="android.permission.CAMERA"/>
   <application
      android:allowBackup="true"
      android:icon="@drawable/ic_launcher"
      android:label="@string/app_name"
      android:theme="@style/AppTheme" >
      <activity 
         android:name="com.example.textureview.MainActivity"
         android:label="@string/app_name" >
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
       </activity>
   </application>
</manifest>
Let's try to run your TextureView application. I assume you have connected your actual Android Mobile device with your computer. To run the app from Eclipse, open one of your project's activity files and click Run Eclipse Run Icon icon from the toolbar. Before starting your application, Eclipse will display following window to select an option where you want to run your Android application.
Anroid TextureView Tutorial
Select your mobile device as an option and then check your mobile device which will display following screen. This screen has alpha property set to 0.5 and rotation set to 45.
Anroid TextureView Tutorial
This screen has alpha property set to 1.5 and rotation set to 45.
Anroid TextureView Tutorial
This screen has alpha property set to 1.0 and rotation set to 90.
Anroid TextureView Tutorial

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